Godville Commands List

Voice of god, Vox dei - this is the way a Creator can send orders and advice to his Heroes.Sending a heavenly message to the hero is accomplished by typing it in the appropriate field of the Remote Control and hitting 'Send'; sending one message costs 5% Godpower.

The Godville Timer is a timer that watches your journal and tries to determine the position of the minute-mark by checking how different your local time is from the estimated server time.

Installation

You will need a userscript manager like Tampermonkey for Chrome or Greasemonkey for Firefox installed on your browser before using this script. The script is installed via one of these tools.

To install the script, click the godville-timer.user.js in GitHub and then click the Raw button. Your userscript manager should automatically give you the option to install the script. Alternatively, you can just follow the link below:

The UI

The Godville Timer bar will not block you from clicking anything beneath it. The only part of it that can be interacted with is the button in the queue box. The bar will appear all the way at the bottom of your window as to potentially cover up the least amount of space it possibly can. The bar's elements are as follows:

  • Queue Box: On the left is the element that allows you to queue your godvoice. If you have input a godvoice in the regular godvoice box (the input box under your godpower bar), then this will activate the Send button at the time which the script has deemed most appropriate.
  • Timer: On the right is the element that shows you the estimated server time. It changes colors as it approaches the :59 second-mark and indicates at which point a queued godvoice will be activated.

Why you should use it

There's a superstition amongst Godville players that if you use your godvoice right before the minute-mark, there's a higher chance that your hero will acknowledge your command. Whether this is true or not remains to be tested, but I have personally received better results by purposely using my godvoice right before the minute-mark and a few others have claimed the same. It doesn't guarantee that your hero will obey the godvoice, but it may increased the odds of the hero responding to the godvoice.

The goal of this script is to make it so that your godvoice triggers at the :59 second-mark and Godville responds at the :00 second-mark. If successful then, visually in your diary, the command and the response should have different timestamps.

The current server time is visible by clicking the title of the 'Remote Control' element. However, this display seems to hide eventually on its own. This script makes the current second always visible and updates every five minutes, just in case there is lag or your computer's time changes automatically.

While you could send your godvoice manually, you may sometimes find yourself losing focus while doing something else and just barely missing the mark. This script will allow you to queue your next godvoice command and it will trigger itself right before its currently calculated minute-mark, provided you are not in combat.

How it works

This script retrieves the server time from the same source as Godville and uses this to determine the current second in relation to your local time. Whenever the :59 second-mark is close, the Timer will pulse green. A few seconds before pulsing green (3 seconds before), the Timer will pulse yellow.

The goal is to send a godvoice in the second prior to reaching the value to the right of the Timer. The script provides queuing functionality that will trigger your godvoice by pressing Send at that moment, provided you have text entered into the godvoice box and your hero is not currently in combat. Just click Queue Voice in the Queue Box to prepare the script to send your godvoice at the :59 second-mark. If you change your mind about sending any godvoice commands, you can dequeue a queued godvoice at any time by clicking Dequeue Voice in the Queue Box. You are also free to change the text of your godvoice at any time without interrupting the queue.

Limitations

The Queue will not send your godvoice during combat. This means that if you want to use combat godvoice commands (eg. hit), you'll need to send these manually. The large majority of godvoice commands do not work in combat, so the convenience of this feature outweighs the restrictions.

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The script will also not hide when you are in a boss fight or arena fight. You will just need to do your best to ignore its presence. Sorry.

License

Godville Timer is licensed under the MIT License. Refer to the LICENSE file.

Godville times

Contents.Gameplay Godville is a zero-player game, which means it does not require interaction from the player for the game to progress. In the game, there is the hero-character, who is a, and there is the god-character, who is played by the player.

The hero is a religious fanatic who uses a diary to communicate with the god, and occasionally needs a sign of the god's existence; the player uses the god-character to influence the hero positively or negatively using rewards and punishments, and sometimes direct communication.The game is also a, meaning the hero will wander his world, defeat monsters, find and use treasure and items, and sometimes lose to monsters and unfriendly non-player characters. The player names the hero. Over time, the hero levels up and learns special skills, and has his own personality as a result of his adventuring, as well as his interaction with the god. The game provides some items with enhanced abilities which the hero can use only with the god's involvement; the hero will sell these items even if they do 'have some marvelous effect'. The hero can also have a pet companion.The game allows some limited interaction: the god can have the hero duel other heroes.

The hero who wins takes some coins from the losing hero as well some of his items. The god can somewhat influence these duels, but sometimes the god's attempt aids the opposing god's hero instead of his own.The game has day and night themes. After a period of time playing the game, the game enables the player to review the most-important events the hero has participated in since the last time the player checked the game.The Russian version of the game in 2010, which was entirely in a web browser, had no graphics or sound. Development and release Mikhail Platov developed the video game as 'a clear progeny of '. A beta version of the game was announced in May 2010. The game was released for iPhone and iPod in July 2010 and shortly after for iPad; Android in March 2011 and for web browser a month later; Windows Phone in July 2013; and Apple Watch in 2015.The game is free-to-play and connected to the Internet. Once their characters reach level 10, players can suggest updates to the game, which are then voted upon by the community of players for subsequent inclusion.

Themes The game satirizes religion, the role-playing game genre, the massively-multiplayer online game genre, and video games in general. Occasionally, the hero will be philosophical. Reception On release, Eli Hodapp, editor-in-chief of TouchArcade, said that the game 'sounds a little stupid' but that 'it's surprisingly amusing without needing to actually do anything at all'., writing for, called Godville 'a fun, funny, incredibly clever little game'; he later added in that it was 'one of the most compelling, engaging, and addictive little bits of software out there'. In 2012, called the game 'darkly rewarding in its meaningless levelling and incessant battles even before you take into account the smart writing', and was similarly addicted to 'the promises of numbers that get larger and larger over time'.

In 2014, said the game 'has a wickedly funny side, and it will light up your imagination.' Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month. The lack of control over the hero was appealing to Hodapp. He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game years later, and likens checking the game to checking his email or Twitter feed.compared the game favorably to, another video game in the genre. Reviewers approved of the game on mobile platforms, including iPod Touch, iPhone, Apple Watch, and Android.

It was also included in Mashable 's '11 Facebook Games You're Embarrassed to Admit You Play' list. See also.References.