Brain Challenge Xbox 360

Brain Challenge (Xbox 360 Arcade) by Microsoft North Amercian Release Date: March 12, 2008.

.: March 10, 2010.: July 3, 2009.: July 13, 2009OnLive:July 17, 2010Mac OS X:January 20, 2011Mode(s), (PlayStation 3, Xbox 360, DS)Brain Challenge is a similar to, featuring 'brain exercise puzzles'. The game was developed by for and and released on September 5, 2007. It was followed by a version on January 8, 2008, an release on March 12, 2008, and a launch on November 27, 2008. The version was released on the day of the service's launch, April 3, 2008. A version for was released in Japan on October 14, 2008, in Europe on November 7, 2008 and in North America on November 10, 2008.

The Wii version also uses for the players profile. Also had launched their new streaming game platform with Brain Challenge on July 27, 2010.

On January 20, 2011, the game was released for. Contents.Gameplay The game is also structured like Big Brain Academy in that puzzles are divided into four separate categories: Logic, Math, Visual, and Focus; the Xbox Live Arcade version, PlayStation 3, PSP, Wii, Nintendo DS, and PC add a fifth category, Memory.

The puzzles can be played at three difficulty levels and more complex puzzles are unlocked through a player's progression through the game.Many of the puzzles are similar to those from both. For example, Balance shows different objects on scales, and the player must determine from the relationships on the scales which is the heaviest object. In the Trout Route test, the player must follow a path based on the progressive numerical relationship given (i.e. +2, -3, etc.) Travelling requires the player to memorize a route of arrows, while Ascending has the player determining the order of a group of objects from least to most in amount. Qwop strategy.

Review scores PublicationScore8 of 105 of 107.8 of 107.5 of 105.5 of 108.3 of 107.2 of 10A-8 of 108.5 of 108 of 108 of 106 of 107.2 of 104 of 10The mobile phone and iPod versions were very well received, including an 8.3/10 from for the wireless version, which praised, 'the majority of the puzzles are good and the production values are strong.' Pocket Gamer raved about the iPod version in its 8 of 10 review, glowing, 'It's almost a no-brainer to recommend Brain Challenge. It's enjoyable, invigorating and there's a remarkable amount of gameplay in it.' ILounge's A- review of the iPod version also applauded, 'It's just as smart of an offering for this platform as Brain Age was for Nintendo's.' IGN's review for the Nintendo DS version was less enthusiastic (7.5/10), but still singled out the Stress Test as an innovative twist to the brain exercise game formula, as was its review of the Xbox Live Arcade version (7.2/10), though it did mention, 'There's quite a bit of depth to Brain Challenge.Making your way through Brain Challenge could take a very, very long time.' DS Fanboy's review was more generous with an 8/10 review, and while calling it 'an odd little game', it praised, 'Lots of replay value, interesting unlockables, and loads of content make up for the title's flaws.'

Panned the Xbox Live Arcade version, saying, 'It doesn't take a whole lot of brain power to figure out that this is one title best left on the shelf,' in its 4/10 review. Negative review (5.5/10) stated, '.Only a handful of these stand-alone minigames resemble anything of interest.'

Sequels A sequel, Brain Challenge Vol. 2: Stress Management, was released by Gameloft for mobile phones in 2007.Another sequel, 'Brain Challenge 3: Think Again!'

, was released by Gameloft for mobile, iPod Touch, iPhone in September 2009.In 2012, 'Brain Challenge 4: Breaking Limits' was released for mobile phones.See also. and.References. Nintendo of America. From the original on 2009-07-16. Retrieved 2009-07-14. Archived from on 2008-04-06.

Retrieved 2008-04-04. Archived from on April 6, 2008.

Retrieved 2008-04-04. From the original on 2016-03-05.

Retrieved 2016-07-24. Nintendo of Europe. Retrieved 2009-08-26. Nintendo of America. Archived from on 2008-12-18. Retrieved 2008-11-11. November 18, 2010, at the.

Levi Buchanan. Archived from on 2007-11-23. Retrieved 2008-03-12. Kath Brice. From the original on 2008-03-30. Retrieved 2008-03-12. Jeremy Horwitz.

From the original on 2008-03-11. Retrieved 2008-03-12. Jack DeVries. From the original on 2008-01-18. Retrieved 2008-03-12. Ryan Geddes. Archived from on 2008-03-16.

Alisha Karabinus. From the original on 2008-02-28. Retrieved 2008-03-12. David Chapman. Bump stock ban unconstitutional. Archived from on 2008-03-13. Don Francis. Archived from on 2008-03-14.

Retrieved 2008-03-12.External links.

It's being sold on Xbox Live Arcade


Brain

If you're making great own-IP mobile games, why shouldn't you also be releasing them on other casual gaming platforms, whether it's Facebook, Xbox Live Arcade, or even Nintendo DS?

It's a theory we've been mulling for some time, but thankfully, publishers are putting it into practice now.

The latest example: Gameloft has released its Brain Challenge brain-training game for Xbox Live Arcade, meaning Xbox 360 gamers will be able to tone up their grey cells too.

What's more, it's the first brain-trainer to be released on the service, which should guarantee Gameloft a healthy number of downloads, even from people who've never heard of the mobile version.

There are some new bells and whistles, with online and offline multiplayer modes for up to four players, using a card-based gameplay mechanism that's exclusive to Xbox Live Arcade.

Granted, we wouldn't normally cover XBLA content, but we also think it's worth trumpeting the migration of mobile games onto other gaming formats. So there.

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