Arcade Pong

Collectible Arcade Cocktail Tables and Your Classic Collection. A cocktail arcade machine is an arcade cabinet that allows you to sit down and play with your friends. Reinvigorate any room with a sleek, modern take on Atari’s iconic 1972 game. Pong® has been reimagined in the form of a live-action arcade coffee table, all thanks to incredible mechanics and next-generation AI technology. The Atari Pong® Coffee Table and Stool Bundle allows you to play Pong® in style, and stay comfortable for hours. Complete the look with the full set, and add a heaping.

Arcade Pong is an Addictive, Free to Play, Sports, Single and Multiplayer video game developed and published by BlueTomCat. It is a retro-style pong game that offers enjoyable classic sound and graphics. The game offers three different ball speeds and paddle sizes… read more

12 Arcade Pong Alternatives & Similar Games

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1. Windjammers

Windjammers is an Arcade, Sports, Fast-paced, Single and Multiplayer video game developed by Data East and published by SNK. There are six different playable characters available in the game such as Hiromi Mita, Klaus Wessel, Jordi Costa, Beeho Yoo, Loris Biaggi and Gary Scott. Each one has its own special throw, powers, and speed. Choose one of them and get into the game world where the aim of the player is to compete for his opponent by earn maximum points. The player maneuvers around his side of the court in any directions, he acts as the defensive and offense of his side, blocks the disc from entering goal zone and throwing the disc to the opposite side to attempting to score. It has more than five different game modes such as Arcade, Local Versus, Online Quick Match, Infinite and Ranked Match. Windjammer also offers lots of prominent features such as more than six different locations, real-time environment, mini-games, and upgrades etc. With immersive and quite addictive gameplay, enjoyable background music and brilliant visual details. Windjammers is an enjoyable sports game as compared to the other same genres.

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2. Neon Pong Free Blob Pong

Neon Pong Free Blob Pong is an Arcade, Sport, Fast-paced, Free to Play, Single and Multiplayer video game created and published by Coffee Belt Games. It is a classic Pong game available to play on the Android platform only.

It offers similar gameplay to the traditional pong game in which the player control game paddles and move up and down to hit the ball. It supports both single and multiplayer modes. The single-player mode consists of multiple levels, and each new level offers more challenging gameplay than the last one.

In multiplayer mode, the player plays against his friends to test his skills. Neon Pong Free Blob Pong features a superb game setting, smooth controls, and brilliant visual details.

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3. Old Classic Pong

Old Classic Pong is an F2P, Sports, Arcade, Single and Multiplayer video game created and published by Softlas. Pong is the very first and earliest sports arcade video game in the history. It is a 2D table tennis sports game in which the player control paddle to hit the ball and earn points. The goal of the player is to defeat his opponent character in a simulated table tennis game by earning a higher score. It has series of levels, and in each level, the aim of the player is earned eleven points before his opponent to reach the next level. Old Classic Pong also supports multiplayer mode that allows the player to play against his friend and test his skills. The game includes lots of prominent features such as different paddle size, different ball size, and multiple themes, manage ball speed and achievements etc. Old Classic Pong offers immersive and quite addictive gameplay, smooth controls and brilliant 2D graphics details.

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4. Pong World

Pong Worlds is an Addictive, Free to play, Single and Multiplayer video game developed and published by Atari. The game introduces a new generation to an old classic game of PONG with an exciting dazzling unique twist and colourful new look. In this game, the ultimate task of the player is to explore the pong world by defeating opponents while collecting all five paddles such as Razzle, Sir Bouncelot, Gnop, Shaggy and Chompers. Each paddle equips lots of upgrades and powers that will help the player to complete his objective. Pong World consists of multiple maps, and each map consists of lots of levels. In each level, the player must defeat a variety of enemies with the help of his paddle. At the start, it looks simple but after the progress of the game the player face lots of new enemies and difficulties that make the game challenging. Pong World includes core feature such as three different game modes, power-ups, lots of upgrades, unlockable achievements, play against his friends and much more. With impressive gameplay, well-written storyline and stunning visual details. Pong World is one of the best game as compared to the other same genres.

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5. Ping

Ping is a 2D, Free to Play, Arcade, Fast-paced, Single and Multiplayer video game created and published by Carlos Rolindez. It is an enjoyable pong game that allows the player to control his paddle and prove himself as the best in the world.

In this game, the player can move his paddle up and down to hit the ball and earn points. There are different difficulties of levels available in the game, and at each level, the aim of the player is the same as hit ball to compete against opponents.

Ping allows the player to connect two different devices via Bluetooth and enjoy the multiplayer experience with his friend. The game includes core features such as excellent game setting, ball customization, and upgrades, etc. With smooth control and brilliant 2D visual details. Ping is an enjoyable game for all ages.

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6. Pong Air

Pong Air is a Free to play, Arcade, Table Tennis, Sports, Single and Multiplayer video game created and published by Rinconada Labs. Here is another best Pong game on Android that allows the player to connect two devices using Bluetooth and enjoy classic pong game with his friend.

In this game, the player can control a paddle horizontally across up and down to hit the ball and defeat opponents. The player wins who gets elven points before his opponent.

The speed of the ball will increase periodically to increase the difficulty if no player scores in a while to make the game more challenging. Pong Air features immersive and quite addictive gameplay, smooth controls, and beautiful visual details.

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7. Pong for Two

Pong for Twos is a Free to play, Arcade, Sports, Single and Multiplayer video game developed and published by Heitor Rubira. It is a classic pong game in which the ultimate task of the player reaches the eleven points before his opponent. Just like the other pong games, it allows the player to control a paddle to hit the ball and earn score. Play against his friend or computer opponent in three different difficulties of levels. The game creates thing about this game is that it offers different colours of table and paddle to make the game more interesting. Pong for Two feature a quite impressive gameplay, simple controls and excellent graphics. It is one of the best Pong video game on Android platform.

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8. Ping Pong Classic Arcade Fun

Ping Pong Classic Arcade Fun is a Table Tennis Sports video game developed and published by Mmarcot. The game is available to play on Android platform only. It offers completely real-time Pong experience in which the ultimate task of the player is to send back the ball to his opponent with the help of paddle. The player is able to move his paddle vertically across right and left to the hit the ball if the player misses the ball his opponent get 1 point. In order to win the game, the player must reach on eleven points before his opponent. It is a quite simple pong game and best for all ages. To make the game more interesting, Ping Pong Classic Arcade Fun offers lots of advanced features such as two different modes to play, four difficulties of levels, enjoyable background and customization option etc. With great mechanics and excellent graphics details. Ping Pong Classic Arcade Fun is an enjoyable game to play and enjoy.

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9. Pong Pong

Pong Pong is a 2D, Sports, Arcade, Single and Multiplayer video game by Gman8r. The game is available to play on multiple platforms such as Android, iOS, and Microsoft Windows. It offers similar gameplay to other Pong games in which the aim is to control a game paddle and reach eleven points before the opponent.

The player is able to move paddle vertically across the left or right side of the screen to hit the ball back and forth. The point will receive when one fails to return the ball to the other. It supports both single and multiplayer modes.

In single-player mode, the player plays against the computer opponent with different difficulties, and the multiplayer mode allows the player to play against his friends to test his skills. Pong Pong features simple controls, great mechanics, and enjoyable gameplay.

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10. Pong

Pong is an Arcade, Sports and Single-player video game developed and published by 6Devils. It is a 2D table-tennis sports video game in which the player can controls an in the game paddle by moving it vertically around left or right side of the screen. It allows the player to compete against the computer opponent or another player around the world. During the gameplay, the player uses his game paddle to hit a ball back and forth. In order to win the game the player must reach eleven points before his opponents, points are earned when one fails to return the ball to his opponent just like the tennis sports game. Pong offers lots of features that make the gameplay exciting such as customization option, different background music, and upgrades etc. The game offers great mechanics and smooth controls.

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11. Power Ping Pong

Power Ping Pong developed by Gasp Game Inc. It is an Arcade, Sports, Single and Multiplayer video game for those players who want to become a master in Pong. The game offers a new look of arcade pong video game that allows the player to master his backspins and drop shots using touch controls to outwit a series of oddball Kung Fu fighter from sumo wrestlers to mad scientists and pandas. There are multiple game modes such as training mode, arcade mode, smash mode and multiplayer mode. Each game mode offers more exciting gameplay of the last one. At the start of the game the player chooses one of the multiple characters and get into the game world to show his skills as the best. Power Ping Pong includes core features such as online leaderboard, Kung Fu twist, Powers, 12 different paddles, more than eight characters and challenge his friends etc. With immerse and quite addictive gameplay, objective storyline and smooth controls. Power Ping Pong is a wonderful game to play and enjoy.

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12. Gun Fight

Gun Fight is an Arcade, Single-player Shooter video game created and published by Taito. The story of the game revolves around the two Old West cowboys who equipped with revolvers will squaring them off in a duel. Both characters have limitless opportunities to duel to score points. The aim of the player is to kills his opponent character in order to score points. Gun Fight is a simple fixed screen shooter game, where two players can battle against each other. At the start, the player chooses his one of two characters and get into the game world to eliminate the opponent character. It has several levels, in each level the aim of the player is same and kill his opponent character. After completing the numbers of levels, the game unlocks obstacles between the characters which block shots such as stagecoaches and cactus etc. Gun Fight features simple controls, well-written storyline enjoyable gameplay. Do try it out, if you love fixed screen shooter games.

More About Arcade Pong

Arcade Pong is an Addictive, Free to Play, Sports, Single and Multiplayer video game developed and published by BlueTomCat. It is a retro-style pong game that offers enjoyable classic sound and graphics.

The game offers three different ball speeds and paddle sizes. The primary gameplay of the game is similar to the other pong games in which the player controls a paddle vertically across right to left to hit the ball and earn score. To compete against his opponent, the player must make an elven score before his opponent.

At the start, the speed of the ball is average, but after the progress, the rate of the ball automatically increases that make the game challenging. Arcade Pong also offers lots of core features to make the game more exciting.

Guns, Gore & Cannoli 2 succeeds at creating an unanticipated atmospheric experience that, strangely, becomes more believable as you progress. Although dialogue between characters is short-lived. Guns, Gore & Cannoli 2 features a full single or multiplayer campaign mode, packed with action, humor and animated cutscenes. Guns, Gore and Cannoli 2 looks great on Switch. The core game is fun and the art style is fantastic with a lot of attention to details, but we wished the experience lasted a little longer. However, it is a great choice on the eShop if you like the genre. Full

. Various dedicated consolesRelease29 November 1972Mode(s)Single-player, multiplayerUprightDiscreteSoundMonaural (mono)DisplayHorizontal orientation, black-and-white raster display, standard resolutionPong is a sports game featuring simple two-dimensional graphics, manufactured by and originally released in 1972. It was one of the earliest and created by as a training exercise assigned to him by Atari co-founder.

Bushnell based the game's concept on an electronic ping-pong game included in the, the first. In response, Magnavox later sued Atari for patent infringement.

Bushnell and Atari co-founder were surprised by the quality of Alcorn's work and decided to manufacture the game.Pong was the first commercially successful video game, and it helped to establish the along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees, and this, in turn, led Atari to encourage its staff to move beyond Pong, as well and to produce more innovative games themselves.Atari has released several sequels to Pong that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of Pong exclusively through retail stores. The home version was also a commercial success and led to numerous clones. The game has been remade on numerous home and portable platforms following its release.

Pong is part of the permanent collection of the in Washington, D.C., due to its cultural impact. The two paddles return the ball back and forth.

The score is kept by the numbers at the top of the screen.Pong is a that simulates. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. They can compete against another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The goal is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball to the other. Development and history.

Atari engineer designed and built Pong as a training exercise.Pong was the first game developed. After producing, Bushnell decided to form a company to produce more games by licensing ideas to other companies. The first contract was with for a driving game. Soon after the founding, Bushnell hired because of his experience with electrical engineering and computer science; Bushnell and Dabney also had previously worked with him at.

Wii sports club. Prior to working at Atari, Alcorn had no experience with video games. To acclimate Alcorn to creating games, Bushnell gave him a project secretly meant to be a warm-up exercise. Bushnell told Alcorn that he had a contract with for a product, and asked Alcorn to create a simple game with one moving spot, two paddles, and digits for score keeping.

In 2011, Bushnell stated that the game was inspired by previous versions of electronic tennis he had played before; Bushnell played a version on a computer in 1964 while attending college. However, Alcorn has claimed it was in direct response to Bushnell's viewing of the Magnavox Odyssey's Tennis game.

In May 1972, Bushnell had visited the Profit Caravan in where he played the demonstration, specifically the table tennis game. Though he thought the game lacked quality, seeing it prompted Bushnell to assign the project to Alcorn.Alcorn first examined Bushnell's schematics for Computer Space, but found them to be illegible. He went on to create his own designs based on his knowledge of and Bushnell's game. Feeling the basic game was too boring, Alcorn added features to give the game more appeal. He divided the paddle into eight segments to change the ball's angle of return.

For example, the center segments return the ball a 90° angle in relation to the paddle, while the outer segments return the ball at smaller angles. He also made the ball accelerate the longer it remained in play; missing the ball reset the speed.

Another feature was that the in-game paddles were unable to reach the top of the screen. This was caused by a simple circuit that had an inherent defect. Instead of dedicating time to fixing the defect, Alcorn decided it gave the game more difficulty and helped limit the time the game could be played; he imagined two skilled players being able to play forever otherwise.Three months into development, Bushnell told Alcorn he wanted the game to feature realistic sound effects and a roaring crowd. Dabney wanted the game to 'boo' and 'hiss' when a player lost a round. Alcorn had limited space available for the necessary electronics and was unaware of how to create such sounds with. After inspecting the, he discovered that it could generate different tones and used those for the game's sound effects. To construct the prototype, Alcorn purchased a $75 television set from a local store, placed it into a 4-foot (1.2 m) wooden, and soldered the wires into boards to create the necessary circuitry.

The prototype impressed Bushnell and Dabney so much that they felt it could be a profitable product and decided to test its marketability. The Pong prototype that was used in the tavern.In August 1972, Bushnell and Alcorn installed the Pong prototype at a local bar, Andy Capp's Tavern. They selected the bar because of their good working relation with the bar's owner and manager, Bill Gaddis; Atari supplied pinball machines to Gaddis.

Bushnell and Alcorn placed the prototype on one of the tables near the other entertainment machines: a jukebox, pinball machines, and Computer Space. The game was well received the first night and its popularity continued to grow over the next one and a half weeks. Bushnell then went on a business trip to Chicago to demonstrate Pong to executives at and; he intended to use Pong to fulfill his contract with Bally, rather than the driving game. A few days later, the prototype began exhibiting technical issues and Gaddis contacted Alcorn to fix it. Upon inspecting the machine, Alcorn discovered that the problem was the coin mechanism was overflowing with quarters.After hearing about the game's success, Bushnell decided there would be more profit for Atari to manufacture the game rather than license it, but the interest of Bally and Midway had already been piqued. Bushnell decided to inform each of the two groups that the other was uninterested—Bushnell told the Bally executives that the Midway executives did not want it and vice versa—to preserve the relationships for future dealings.

Upon hearing Bushnell's comment, the two groups declined his offer. Bushnell had difficulty finding financial backing for Pong; banks viewed it as a variant of pinball, which at the time the general public associated with the Mafia. Atari eventually obtained a from that it used to expand its facilities to house an assembly line. The company announced Pong on 29 November 1972.

Management sought assembly workers at the local unemployment office, but was unable to keep up with demand. The first arcade cabinets produced were assembled very slowly, about ten machines a day, many of which failed quality testing. Atari eventually streamlined the process and began producing the game in greater quantities. By 1973, they began shipping Pong to other countries with the aid of foreign partners. Home version. Atari's Home Pong console, released through in 1975After the success of Pong, Bushnell pushed his employees to create new products. In 1974, Atari engineer Harold Lee proposed a home version of Pong that would connect to a television: Home Pong.

The system began development under the codename Darlene, named after an employee at Atari. Alcorn worked with Lee to develop the designs and prototype and based them on the same digital technology used in their arcade games. The two worked in shifts to save time and money; Lee worked on the design's logic during the day, while Alcorn the designs in the evenings. After the designs were approved, fellow Atari engineer Bob Brown assisted Alcorn and Lee in building a prototype. The prototype consisted of a device attached to a wooden pedestal containing over a hundred wires, which would eventually be replaced with a designed by Alcorn and Lee; the chip had yet to be tested and built before the prototype was constructed.

The chip was finished in the latter half of 1974, and was, at the time, the highest-performing chip used in a.Bushnell and Gene Lipkin, Atari's vice-president of sales, approached toy and electronic retailers to sell Home Pong, but were rejected. Retailers felt the product was too expensive and would not interest consumers. Atari contacted the department after noticing a advertisement in the sporting goods section of its catalog. Atari staff discussed the game with a representative, Tom Quinn, who expressed enthusiasm and offered the company an exclusive deal. Believing they could find more favorable terms elsewhere, Atari's executives declined and continued to pursue toy retailers.

In January 1975, Atari staff set up a Home Pong booth at the American Toy Fair (a ) in, but was unsuccessful in soliciting orders due to high price of the unit.While at the show, they met Quinn again, and, a few days later, set up a meeting with him to obtain a sales order. In order to gain approval from the Sporting Goods department, Quinn suggested Atari demonstrate the game to executives in Chicago. Alcorn and Lipkin traveled to the and, despite a technical complication in connection with an antenna on top of the building which broadcast on the same channel as the game, obtained approval. Bushnell told Quinn he could produce 75,000 units in time for the; however, Quinn requested double the amount. Though Bushnell knew Atari lacked the capacity to manufacture 150,000 units, he agreed.

Atari acquired a new factory through funding obtained. Supervised by Jimm Tubb, the factory fulfilled the Sears order. The first units manufactured were branded with Sears' 'Tele-Games' name. Atari later released a version under its own brand in 1976. Lawsuit from Magnavox.

The, invented by, inspired Pong 's development.The success of Pong attracted the attention of, the inventor of the Magnavox Odyssey, and his employer,. Sanders had an agreement with Magnavox to handle the Odyssey's sublicensing, which included dealing with infringement on its.

However, Magnavox had not pursued legal action against Atari and numerous other companies that released Pong clones. Sanders continued to apply pressure, and in April 1974 Magnavox filed suit against Atari, Allied Leisure,. Magnavox argued that Atari had infringed on Baer's patents and his concept of electronic ping-pong based on detailed records Sanders kept of the Odyssey's design process dating back to 1966.

Other documents included depositions from witnesses and a signed guest book that demonstrated Bushnell had played the Odyssey's table tennis game prior to releasing Pong. In response to claims that he saw the Odyssey, Bushnell later stated that, 'The fact is that I absolutely did see the Odyssey game and I didn't think it was very clever.'

After considering his options, Bushnell decided to settle with Magnavox out of court. Bushnell's lawyer felt they could win; however, he estimated legal costs of 1.5 million, which would have exceeded Atari's funds.

Magnavox offered Atari an agreement to become a licensee for US$700,000. Other companies producing ' Pong clones'—Atari's competitors—would have to pay royalties. In addition, Magnavox would obtain the rights to Atari products developed over the next year. Magnavox continued to pursue legal action against the other companies, and proceedings began shortly after Atari's settlement in June 1976. The first case took place at the in Chicago, with Judge John Grady presiding. To avoid Magnavox obtaining rights to its products, Atari decided to delay the release of its products for a year, and withheld information from Magnavox's attorneys during visits to Atari facilities.

Impact and legacy. Dedicated Pong consoles made their way to various countries, like this Russian console named (read as 'Turnir', meaning ').The Pong arcade games manufactured by Atari were a great success. The prototype was well received by Andy Capp's Tavern patrons; people came to the bar solely to play the game. Following its release, Pong consistently earned four times more revenue than other coin-operated machines. Bushnell estimated that the game earned US$35–40 per day, which he described as nothing he'd ever seen before in the coin-operated entertainment industry at the time. The game's earning power resulted in an increase in the number of orders Atari received. This provided Atari with a steady source of income; the company sold the machines at three times the.

By 1973, the company had filled 2,500 orders, and, at the end of 1974, sold more than 8,000 units. The arcade cabinets have since become collector's items with the being the rarest. Soon after the game's successful testing at Andy Capp's Tavern, other companies began visiting the bar to inspect it. Similar games appeared on the market three months later, produced by companies like Ramtek. Atari could do little against the competitors as they had not initially filed for patents on the technology used in the game. When the company did file for patents, complications delayed the process.

As a result, the market consisted primarily of ' Pong clones'; author Steven Kent estimated that Atari had produced less than a third of the machines. Bushnell referred to the competitors as 'Jackals' because he felt they had an unfair advantage. His solution to competing against them was to produce more innovative games and concepts.Home Pong was an instant success following its limited 1975 release through Sears; around 150,000 units were sold that holiday season. The game became Sears' most successful product at the time, which earned Atari a Sears Quality Excellence Award. Similar to the arcade version, several companies released clones to capitalize on the home console's success, many of which continued to produce new consoles and video games.

Magnavox re-released their Odyssey system with simplified hardware and new features, and would later release updated versions. Entered the video game market with their; it features three Pong variants and was also succeeded by newer models. Nintendo released the in 1977, which plays six variations of electronic tennis. The next year, it was followed by an updated version, the Color TV Game 15, which features fifteen variations.

The systems were Nintendo's entry into the home video game market and the first to produce themselves—they had previously licensed the Magnavox Odyssey. The dedicated Pong consoles and the numerous clones have since become varying levels of rare; Atari's Pong consoles are common, while APF Electronics' consoles are moderately rare. Prices among collectors, however, vary with rarity; the Sears Tele-Games versions are often cheaper than those with the Atari brand.Several publications consider Pong the game that launched the as a lucrative enterprise. Video game author David Ellis sees the game as the cornerstone of the video game industry's success, and called the arcade game 'one of the most historically significant' titles. Kent attributes the 'arcade phenomenon' to Pong and Atari's games that followed it, and considers the release of the home version the successful beginning of home.

Bill Loguidice and Matt Barton of referred to the game's release as the start of a new entertainment medium, and commented that its simple, intuitive gameplay made it a success. In 1996 named it one of the 'Top 100 Games of All Time', recounting that ' Next Generation staff ignored hundreds of thousands of dollars of 32-bit software to play Pong for hours when the Genesis version was released.'

Named Pong one of the top ten games for the Atari 2600 in 2013. Many of the companies that produced their own versions of Pong eventually became well known within the industry. Entered the video game market with clones of Home Pong.

The revenue generated from them—each system sold over a million units—helped the company survive a difficult financial time, and spurred them to pursue video games further. After seeing the success of Pong, decided to break into the arcade game market and released its first title, Maze. Its moderate success drove the company to develop more titles.Bushnell felt that Pong was especially significant in its role as a, since it was multiplayer-only and did not require each player to use more than one hand: 'It was very common to have a girl with a quarter in hand pull a guy off a bar stool and say, 'I'd like to play Pong and there's nobody to play.'

It was a way you could play games, you were sitting shoulder to shoulder, you could talk, you could laugh, you could challenge each other. As you became better friends, you could put down your beer and hug.

You could put your arm around the person. You could play left-handed if you so desired. In fact, there are a lot of people who have come up to me over the years and said, 'I met my wife playing Pong,' and that's kind of a nice thing to have achieved.'

Sequels and remakes. Tele-Games Pong IV, Sears' version of Pong sequel ( Pong Doubles), was one of the many consoles that flooded the market by 1977.Bushnell felt the best way to compete against imitators was to create better products, leading Atari to produce sequels in the years followings the original's release: Pong Doubles, Super Pong, Ultra Pong, Quadrapong, and Pin-Pong. The sequels feature similar graphics, but include new gameplay elements; for example, Pong Doubles allows four players to compete in pairs, while Quadrapong—also released by as Elimination—has them compete against each other in a four way field. Bushnell also conceptualized a version of Pong to entertain children in a Doctor's office. He initially titled it Snoopy Pong and fashioned the cabinet after 's doghouse with the character on top, but retitled it to and altered Snoopy to a generic dog to avoid legal action. Bushnell later used the game in his chain of restaurants.

In 1976, Atari released, a single-player variation of Pong where the object of the game is to remove bricks from a wall by hitting them with a ball. Like Pong, Breakout was followed by that copied the gameplay, such as, and.Atari remade the game on numerous platforms. In 1977, Pong and several variants of the game were featured in, one of the original release titles for the. Pong has also been included in several Atari compilations on platforms including the,. Through an agreement with Atari, developed a version of the game. The Atari published includes Pong as an extra game which is played during the loading screen. A with and elements was reportedly in development by for the in September 1995 under the title Pong 2000, as part of their series of arcade game updates for the system and was set to have an original storyline for it, but it was never released.

In 1999, the game was for home computers and the with. In 2012, Atari celebrated the 40th anniversary of Pong by releasing Pong World.

In popular culture The game is featured in episodes of television series including,. In 2006, an commercial featured in a tennis match against the white, in-game paddle.

Other video games have also referenced and parodied Pong; for example for the and for the. The concert event has performed audio from Pong as part of a special retro 'Classic Arcade Medley'. 's song 'Whatever Happened to Pong?' On the album references the game's elements.Dutch design studio Buro Vormkrijgers created a Pong-themed clock as a fun project within their offices. After the studio decided to manufacture it for retail, Atari took legal action in February 2006. The two companies eventually reached an agreement in which Buro Vormkrijgers could produce a limited number under license. In 1999, French artist created an installation titled 'Atari Light', in which two people use handheld gaming devices to play Pong on an illuminated ceiling.

The work was shown at the in 2001, and the in 2007. The game was included in the 's 2002 meant to showcase the various aspects of video game history, development, and culture. See also. Retrieved 22 October 2008.

^ Sellers, John (August 2001). Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Pp. 16–17.

^ Kent, Steven (2001). 'And Then There Was Pong'. Ultimate History of Video Games. Pp. 40–43. ^ Ellis, David (2004).

'A Brief History of Video Games'. Pp. ^ Kent, Steven (2001).

'And Then There Was Pong'. Ultimate History of Video Games. Three Rivers Press. Pp. 38–39. Kent, Steven (2001).

'Father of the Industry'. Ultimate History of Video Games. Three Rivers Press.

Pp. 34–35. ^ Shea, Cam (10 March 2008). From the original on 27 July 2017. Retrieved 13 October 2008. ^ Rapp, David (29 November 2006).

Archived from on 17 May 2008. Retrieved 25 October 2008.

^ Helgeson, Matt (March 2011). 'The Father of the Game Industry Returns to Atari'. Game Informer. GameStop (215): 39. Baer Consultants. From the original on 23 December 2011. Retrieved 22 October 2008.

(April 2005). Video Games: In The Beginning.

New Jersey, USA: Rolenta Press. P. 81. Morris, Dave (2004).

'Funky Town'. The Art of Game Worlds. From the original on 9 July 2017.

Retrieved 9 May 2017. From the original on 1 September 2017. Retrieved 9 May 2017. From the original on 9 July 2017. Retrieved 9 May 2017. Goldberg, Harold.

From the original on 11 January 2015. Retrieved 9 May 2017. ^ Kent, Steven (2001).

'And Then There Was Pong'. Ultimate History of Video Games. Three Rivers Press. Pp. 43–45.

^ Kent, Steven (2001). 'The King and Court'. Ultimate History of Video Games. Three Rivers Press. Pp. 50–53.

(PDF). (PDF) from the original on 20 January 2013.

Retrieved 19 March 2012. From the original on 3 January 2018. Retrieved 28 November 2011. Kent, Steven (2001). 'The Jackals'. Ultimate History of Video Games. Three Rivers Press.

P. 74. ^ Kent, Steven (2001).

'Could You Repeat That Two More Times?' Ultimate History of Video Games.

Three Rivers Press. Pp. 80–83. Kent, Steven L/ (2001). The Ultimate History of Video Games. Three Rivers Press. Smith, Alexander (2019). Retrieved 16 February 2020.

Kent, Steven (2001). 'Could You Repeat That Two More Times?' Ultimate History of Video Games. Three Rivers Press. Pp. 84–87. ^ Loguidice, Bill; Matt Barton (9 January 2009). From the original on 12 January 2009.

Retrieved 10 January 2009. ^ Baer, Ralph (1998). Baer Consultants. From the original on 24 April 2016. Retrieved 22 October 2008. 'Magnavox Sues Firms Making Video Games, Charges Infringement'.

The Wall Street Journal. 17 April 1974. ^ Kent, Steven (2001). 'And Then There Was Pong'.

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An in-depth look at Atari and its history. at.